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#ifndef IG_NOD_INCLUDE_NOD_HPP
#define IG_NOD_INCLUDE_NOD_HPP
#include <vector> // std::vector
#include <functional> // std::function
#include <mutex> // std::mutex, std::lock_guard
#include <memory> // std::shared_ptr, std::weak_ptr
#include <algorithm> // std::find_if()
#include <cassert> // assert()
#include <thread> // std::this_thread::yield()
#include <type_traits> // std::is_same
#include <iterator> // std::back_inserter
namespace nod { // implementational details
namespace detail { /// Interface for type erasure when disconnecting slots
struct disconnector { virtual void operator()( std::size_t index ) const = 0; }; /// Deleter that doesn't delete
inline void no_delete(disconnector*){ }; } // namespace detail
/// Base template for the signal class
template <class P, class T> class signal_type;
/// Connection class.
///
/// This is used to be able to disconnect slots after they have been connected.
/// Used as return type for the connect method of the signals.
///
/// Connections are default constructible.
/// Connections are not copy constructible or copy assignable.
/// Connections are move constructible and move assignable.
///
class connection { public: /// Default constructor
connection() : _index() {}
// Connection are not copy constructible or copy assignable
connection( connection const& ) = delete; connection& operator=( connection const& ) = delete;
/// Move constructor
/// @param other The instance to move from.
connection( connection&& other ) : _weak_disconnector( std::move(other._weak_disconnector) ), _index( other._index ) {}
/// Move assign operator.
/// @param other The instance to move from.
connection& operator=( connection&& other ) { _weak_disconnector = std::move( other._weak_disconnector ); _index = other._index; return *this; }
/// @returns `true` if the connection is connected to a signal object,
/// and `false` otherwise.
bool connected() const { return !_weak_disconnector.expired(); }
/// Disconnect the slot from the connection.
///
/// If the connection represents a slot that is connected to a signal object, calling
/// this method will disconnect the slot from that object. The result of this operation
/// is that the slot will stop receiving calls when the signal is invoked.
void disconnect();
private: /// The signal template is a friend of the connection, since it is the
/// only one allowed to create instances using the meaningful constructor.
template<class P,class T> friend class signal_type;
/// Create a connection.
/// @param shared_disconnector Disconnector instance that will be used to disconnect
/// the connection when the time comes. A weak pointer
/// to the disconnector will be held within the connection
/// object.
/// @param index The slot index of the connection.
connection( std::shared_ptr<detail::disconnector> const& shared_disconnector, std::size_t index ) : _weak_disconnector( shared_disconnector ), _index( index ) {}
/// Weak pointer to the current disconnector functor.
std::weak_ptr<detail::disconnector> _weak_disconnector; /// Slot index of the connected slot.
std::size_t _index; };
/// Scoped connection class.
///
/// This type of connection is automatically disconnected when
/// the connection object is destructed.
///
class scoped_connection { public: /// Scoped are default constructible
scoped_connection() = default; /// Scoped connections are not copy constructible
scoped_connection( scoped_connection const& ) = delete; /// Scoped connections are not copy assingable
scoped_connection& operator=( scoped_connection const& ) = delete;
/// Move constructor
scoped_connection( scoped_connection&& other ) : _connection( std::move(other._connection) ) {}
/// Move assign operator.
/// @param other The instance to move from.
scoped_connection& operator=( scoped_connection&& other ) { reset( std::move( other._connection ) ); return *this; }
/// Construct a scoped connection from a connection object
/// @param connection The connection object to manage
scoped_connection( connection&& c ) : _connection( std::forward<connection>(c) ) {}
/// destructor
~scoped_connection() { disconnect(); }
/// Assignment operator moving a new connection into the instance.
/// @note If the scoped_connection instance already contains a
/// connection, that connection will be disconnected as if
/// the scoped_connection was destroyed.
/// @param c New connection to manage
scoped_connection& operator=( connection&& c ) { reset( std::forward<connection>(c) ); return *this; }
/// Reset the underlying connection to another connection.
/// @note The connection currently managed by the scoped_connection
/// instance will be disconnected when resetting.
/// @param c New connection to manage
void reset( connection&& c = {} ) { disconnect(); _connection = std::move(c); }
/// Release the underlying connection, without disconnecting it.
/// @returns The newly released connection instance is returned.
connection release() { connection c = std::move(_connection); _connection = connection{}; return c; }
///
/// @returns `true` if the connection is connected to a signal object,
/// and `false` otherwise.
bool connected() const { return _connection.connected(); }
/// Disconnect the slot from the connection.
///
/// If the connection represents a slot that is connected to a signal object, calling
/// this method will disconnect the slot from that object. The result of this operation
/// is that the slot will stop receiving calls when the signal is invoked.
void disconnect() { _connection.disconnect(); }
private: /// Underlying connection object
connection _connection; };
/// Policy for multi threaded use of signals.
///
/// This policy provides mutex and lock types for use in
/// a multithreaded environment, where signals and slots
/// may exists in different threads.
///
/// This policy is used in the `nod::signal` type provided
/// by the library.
struct multithread_policy { using mutex_type = std::mutex; using mutex_lock_type = std::lock_guard<mutex_type>; /// Function that yields the current thread, allowing
/// the OS to reschedule.
static void yield_thread() { std::this_thread::yield(); } };
/// Policy for single threaded use of signals.
///
/// This policy provides dummy implementations for mutex
/// and lock types, resulting in that no synchronization
/// will take place.
///
/// This policy is used in the `nod::unsafe_signal` type
/// provided by the library.
struct singlethread_policy { /// Dummy mutex type that doesn't do anything
struct mutex_type{}; /// Dummy lock type, that doesn't do any locking.
struct mutex_lock_type { /// A lock type must be constructible from a
/// mutex type from the same thread policy.
explicit mutex_lock_type( mutex_type const& ) { } }; /// Dummy implementation of thread yielding, that
/// doesn't do any actual yielding.
static void yield_thread() { } };
/// Signal accumulator class template.
///
/// This acts sort of as a proxy for triggering a signal and
/// accumulating the slot return values.
///
/// This class is not really intended to instantiate by client code.
/// Instances are aquired as return values of the method `accumulate()`
/// called on signals.
///
/// @tparam S Type of signal. The signal_accumulator acts
/// as a type of proxy for a signal instance of
/// this type.
/// @tparam T Type of initial value of the accumulate algorithm.
/// This type must meet the requirements of `CopyAssignable`
/// and `CopyConstructible`
/// @tparam F Type of accumulation function.
/// @tparam A... Argument types of the underlying signal type.
///
template <class S, class T, class F, class...A> class signal_accumulator { public: /// Result type when calling the accumulating function operator.
using result_type = typename std::result_of<F(T, typename S::slot_type::result_type)>::type;
/// Construct a signal_accumulator as a proxy to a given signal
//
/// @param signal Signal instance.
/// @param init Initial value of the accumulate algorithm.
/// @param func Binary operation function object that will be
/// applied to all slot return values.
/// The signature of the function should be
/// equivalent of the following:
/// `R func( T1 const& a, T2 const& b )`
/// - The signature does not need to have `const&`.
/// - The initial value, type `T`, must be implicitly
/// convertible to `R`
/// - The return type `R` must be implicitly convertible
/// to type `T1`.
/// - The type `R` must be `CopyAssignable`.
/// - The type `S::slot_type::result_type` (return type of
/// the signals slots) must be implicitly convertible to
/// type `T2`.
signal_accumulator( S const& signal, T init, F func ) : _signal( signal ), _init( init ), _func( func ) {}
/// Function call operator.
///
/// Calling this will trigger the underlying signal and accumulate
/// all of the connected slots return values with the current
/// initial value and accumulator function.
///
/// When called, this will invoke the accumulator function will
/// be called for each return value of the slots. The semantics
/// are similar to the `std::accumulate` algorithm.
///
/// @param args Arguments to propagate to the slots of the
/// underlying when triggering the signal.
result_type operator()( A const& ... args ) const { return _signal.trigger_with_accumulator( _init, _func, args... ); }
private:
/// Reference to the underlying signal to proxy.
S const& _signal; /// Initial value of the accumulate algorithm.
T _init; /// Accumulator function.
F _func;
};
/// Signal template specialization.
///
/// This is the main signal implementation, and it is used to
/// implement the observer pattern whithout the overhead
/// boilerplate code that typically comes with it.
///
/// Any function or function object is considered a slot, and
/// can be connected to a signal instance, as long as the signature
/// of the slot matches the signature of the signal.
///
/// @tparam P Threading policy for the signal.
/// A threading policy must provide two type definitions:
/// - P::mutex_type, this type will be used as a mutex
/// in the signal_type class template.
/// - P::mutex_lock_type, this type must implement a
/// constructor that takes a P::mutex_type as a parameter,
/// and it must have the semantics of a scoped mutex lock
/// like std::lock_guard, i.e. locking in the constructor
/// and unlocking in the destructor.
///
/// @tparam R Return value type of the slots connected to the signal.
/// @tparam A... Argument types of the slots connected to the signal.
template <class P, class R, class... A > class signal_type<P,R(A...)> { public: /// signals are not copy constructible
signal_type( signal_type const& ) = delete; /// signals are not copy assignable
signal_type& operator=( signal_type const& ) = delete;
/// signals are default constructible
signal_type() : _slot_count(0) {}
// Destruct the signal object.
~signal_type() { invalidate_disconnector(); }
/// Type that will be used to store the slots for this signal type.
using slot_type = std::function<R(A...)>; /// Type that is used for counting the slots connected to this signal.
using size_type = typename std::vector<slot_type>::size_type;
/// Connect a new slot to the signal.
///
/// The connected slot will be called every time the signal
/// is triggered.
/// @param slot The slot to connect. This must be a callable with
/// the same signature as the signal itself.
/// @return A connection object is returned, and can be used to
/// disconnect the slot.
template <class T> connection connect( T&& slot ) { mutex_lock_type lock{ _mutex }; _slots.push_back( std::forward<T>(slot) ); std::size_t index = _slots.size()-1; if( _shared_disconnector == nullptr ) { _disconnector = disconnector{ this }; _shared_disconnector = std::shared_ptr<detail::disconnector>{&_disconnector, detail::no_delete}; } ++_slot_count; return connection{ _shared_disconnector, index }; }
/// Function call operator.
///
/// Calling this is how the signal is triggered and the
/// connected slots are called.
///
/// @note The slots will be called in the order they were
/// connected to the signal.
///
/// @param args Arguments that will be propagated to the
/// connected slots when they are called.
void operator()( A const&... args ) const { for( auto const& slot : copy_slots() ) { if( slot ) { slot( args... ); } } }
/// Construct a accumulator proxy object for the signal.
///
/// The intended purpose of this function is to create a function
/// object that can be used to trigger the signal and accumulate
/// all the slot return values.
///
/// The algorithm used to accumulate slot return values is similar
/// to `std::accumulate`. A given binary function is called for
/// each return value with the parameters consisting of the
/// return value of the accumulator function applied to the
/// previous slots return value, and the current slots return value.
/// A initial value must be provided for the first slot return type.
///
/// @note This can only be used on signals that have slots with
/// non-void return types, since we can't accumulate void
/// values.
///
/// @tparam T The type of the initial value given to the accumulator.
/// @tparam F The accumulator function type.
/// @param init Initial value given to the accumulator.
/// @param op Binary operator function object to apply by the accumulator.
/// The signature of the function should be
/// equivalent of the following:
/// `R func( T1 const& a, T2 const& b )`
/// - The signature does not need to have `const&`.
/// - The initial value, type `T`, must be implicitly
/// convertible to `R`
/// - The return type `R` must be implicitly convertible
/// to type `T1`.
/// - The type `R` must be `CopyAssignable`.
/// - The type `S::slot_type::result_type` (return type of
/// the signals slots) must be implicitly convertible to
/// type `T2`.
template <class T, class F> signal_accumulator<signal_type, T, F, A...> accumulate( T init, F op ) const { static_assert( std::is_same<R,void>::value == false, "Unable to accumulate slot return values with 'void' as return type." ); return { *this, init, op }; }
/// Trigger the signal, calling the slots and aggregate all
/// the slot return values into a container.
///
/// @tparam C The type of container. This type must be
/// `DefaultConstructible`, and usable with
/// `std::back_insert_iterator`. Additionally it
/// must be either copyable or moveable.
/// @param args The arguments to propagate to the slots.
template <class C> C aggregate( A const&... args ) const { static_assert( std::is_same<R,void>::value == false, "Unable to aggregate slot return values with 'void' as return type." ); C container; auto iterator = std::back_inserter( container ); for( auto const& slot : copy_slots() ) { if( slot ) { (*iterator) = slot( args... ); } } return container; }
/// Count the number of slots connected to this signal
/// @returns The number of connected slots
size_type slot_count() const { return _slot_count; }
/// Determine if the signal is empty, i.e. no slots are connected
/// to it.
/// @returns `true` is returned if the signal has no connected
/// slots, and `false` otherwise.
bool empty() const { return slot_count() == 0; }
/// Disconnects all slots
/// @note This operation invalidates all scoped_connection objects
void disconnect_all_slots() { mutex_lock_type lock{ _mutex }; _slots.clear(); _slot_count = 0; invalidate_disconnector(); }
private: template<class, class, class, class...> friend class signal_accumulator; /// Thread policy currently in use
using thread_policy = P; /// Type of mutex, provided by threading policy
using mutex_type = typename thread_policy::mutex_type; /// Type of mutex lock, provided by threading policy
using mutex_lock_type = typename thread_policy::mutex_lock_type;
/// Invalidate the internal disconnector object in a way
/// that is safe according to the current thread policy.
///
/// This will effectively make all current connection objects to
/// to this signal incapable of disconnecting, since they keep a
/// weak pointer to the shared disconnector object.
void invalidate_disconnector() { // If we are unlucky, some of the connected slots
// might be in the process of disconnecting from other threads.
// If this happens, we are risking to destruct the disconnector
// object managed by our shared pointer before they are done
// disconnecting. This would be bad. To solve this problem, we
// discard the shared pointer (that is pointing to the disconnector
// object within our own instance), but keep a weak pointer to that
// instance. We then stall the destruction until all other weak
// pointers have released their "lock" (indicated by the fact that
// we will get a nullptr when locking our weak pointer).
std::weak_ptr<detail::disconnector> weak{_shared_disconnector}; _shared_disconnector.reset(); while( weak.lock() != nullptr ) { // we just yield here, allowing the OS to reschedule. We do
// this until all threads has released the disconnector object.
thread_policy::yield_thread(); } }
/// Retrieve a copy of the current slots
///
/// It's useful and necessary to copy the slots so we don't need
/// to hold the lock while calling the slots. If we hold the lock
/// we prevent the called slots from modifying the slots vector.
/// This simple "double buffering" will allow slots to disconnect
/// themself or other slots and connect new slots.
std::vector<slot_type> copy_slots() const { mutex_lock_type lock{ _mutex }; return _slots; }
/// Implementation of the signal accumulator function call
template <class T, class F> typename signal_accumulator<signal_type, T, F, A...>::result_type trigger_with_accumulator( T value, F& func, A const&... args ) const { for( auto const& slot : copy_slots() ) { if( slot ) { value = func( value, slot( args... ) ); } } return value; }
/// Implementation of the disconnection operation.
///
/// This is private, and only called by the connection
/// objects created when connecting slots to this signal.
/// @param index The slot index of the slot that should
/// be disconnected.
void disconnect( std::size_t index ) { mutex_lock_type lock( _mutex ); assert( _slots.size() > index ); if( _slots[ index ] != nullptr ) { --_slot_count; } _slots[ index ] = slot_type{}; while( _slots.size()>0 && !_slots.back() ) { _slots.pop_back(); } }
/// Implementation of the shared disconnection state
/// used by all connection created by signal instances.
///
/// This inherits the @ref detail::disconnector interface
/// for type erasure.
struct disconnector : detail::disconnector { /// Default constructor, resulting in a no-op disconnector.
disconnector() : _ptr(nullptr) {}
/// Create a disconnector that works with a given signal instance.
/// @param ptr Pointer to the signal instance that the disconnector
/// should work with.
disconnector( signal_type<P,R(A...)>* ptr ) : _ptr( ptr ) {}
/// Disconnect a given slot on the current signal instance.
/// @note If the instance is default constructed, or created
/// with `nullptr` as signal pointer this operation will
/// effectively be a no-op.
/// @param index The index of the slot to disconnect.
void operator()( std::size_t index ) const override { if( _ptr ) { _ptr->disconnect( index ); } }
/// Pointer to the current signal.
signal_type<P,R(A...)>* _ptr; };
/// Mutex to synchronize access to the slot vector
mutable mutex_type _mutex; /// Vector of all connected slots
std::vector<slot_type> _slots; /// Number of connected slots
size_type _slot_count; /// Disconnector operation, used for executing disconnection in a
/// type erased manner.
disconnector _disconnector; /// Shared pointer to the disconnector. All connection objects has a
/// weak pointer to this pointer for performing disconnections.
std::shared_ptr<detail::disconnector> _shared_disconnector; };
// Implementation of the disconnect operation of the connection class
inline void connection::disconnect() { auto ptr = _weak_disconnector.lock(); if( ptr ) { (*ptr)( _index ); } _weak_disconnector.reset(); }
/// Signal type that is safe to use in multithreaded environments,
/// where the signal and slots exists in different threads.
/// The multithreaded policy provides mutexes and locks to synchronize
/// access to the signals internals.
///
/// This is the recommended signal type, even for single threaded
/// environments.
template <class T> using signal = signal_type<multithread_policy, T>;
/// Signal type that is unsafe in multithreaded environments.
/// No synchronizations are provided to the signal_type for accessing
/// the internals.
///
/// Only use this signal type if you are sure that your environment is
/// single threaded and performance is of importance.
template <class T> using unsafe_signal = signal_type<singlethread_policy, T>; } // namespace nod
#endif // IG_NOD_INCLUDE_NOD_HPP
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