#pragma once #include #include #include typedef struct state_machine_state_s state_machine_state_t; typedef struct state_machine_s state_machine_t; typedef state_machine_state_t* (*state_machine_process_event_t)(state_machine_t* machine, state_machine_state_t* nowstate, int event); struct state_machine_state_s { char const* name; int stateId; int duration; //当前这个状态持续了多久 }; struct state_machine_s { state_machine_state_t* states; int nstate; // state_machine_state_t* nowstate; state_machine_process_event_t process_event; state_machine_state_t* nextstate; state_machine_state_t* laststate; }; /** * @brief * 0->1000 私有事件 */ #define TIME_EVENT 0x01 // #define ENTER_STATE 0x02 // #define EXIT_STATE 0x03 // void state_machine_init(state_machine_t* machine, state_machine_state_t* statetable, size_t len, state_machine_state_t* initstate); void state_machine_trigger_event(state_machine_t* machine, int event); void state_machine_schedule_each10ms(state_machine_t* machine); // uint32_t state_machine_get_state_duration_ms(state_machine_state_t* state);