Browse Source

调整网格线,增加单位

feature/rail
zhangjiming 5 months ago
parent
commit
8a8bded26a
  1. 4
      src/pages/measure/components/MeasureAction.tsx
  2. 77
      src/pages/measure/components/graph/GridLayer.tsx
  3. 253
      src/pages/measure/components/graph/StandardLayer.tsx

4
src/pages/measure/components/MeasureAction.tsx

@ -20,9 +20,9 @@ export default function MeasureAction() {
return (
<div className="flex h-full ">
<div className="flex-none border relative">
<GridLayer width={840} height={600} leftPadding={30} rightPadding={10} topPadding={10} bottomPadding={30} columns={10} rows={7} cellNum={10} />
<GridLayer width={840} height={600} leftPadding={30} rightPadding={10} topPadding={10} bottomPadding={30} columns={10} rows={7} colCellNum={1} rowCellNum={2} />
<div className="absolute top-0">
<StandardLayer width={840} height={600} leftPadding={30} rightPadding={10} topPadding={10} bottomPadding={30} />
<StandardLayer width={840} height={600} leftPadding={30} rightPadding={10} topPadding={10} bottomPadding={30} columns={10} rows={7} />
</div>
</div>
<div className="w-[300px] flex-none py-6">

77
src/pages/measure/components/graph/GridLayer.tsx

@ -12,45 +12,62 @@ export default function GridLayer(props: {
bottomPadding: number;
columns: number;
rows: number;
cellNum: number;
colCellNum: number;
rowCellNum: number;
}) {
const xStartPx = props.leftPadding;
const xEndPx = props.width - props.rightPadding;
const xStepPx = (props.width - props.leftPadding - props.rightPadding) / props.columns;
const xUnitPx = xStepPx / props.cellNum;
const xUnitPx = xStepPx / props.colCellNum;
const yStartPx = props.topPadding;
const yEndPx = props.height - props.bottomPadding;
const yStepPx = (props.height - props.topPadding - props.bottomPadding) / props.rows;
const yUnitPx = yStepPx / props.cellNum;
const yUnitPx = yStepPx / props.rowCellNum;
const canvasRef = useRef<HTMLCanvasElement | null>(null);
const drawGrid = useCallback((ctx: CanvasRenderingContext2D) => {
ctx.beginPath();
ctx.strokeStyle = subLineColor;
for (let i = 1; i < props.columns * props.cellNum; ++i) {
if (i % props.cellNum === 0) continue;
ctx.moveTo(xStartPx + xUnitPx * i, yStartPx);
ctx.lineTo(xStartPx + xUnitPx * i, yEndPx);
}
for (let j = 1; j < props.rows * props.cellNum; ++j) {
if (j % props.cellNum === 0) continue;
ctx.moveTo(xStartPx, yStartPx + yUnitPx * j);
ctx.lineTo(xEndPx, yStartPx + yUnitPx * j);
}
ctx.stroke();
ctx.beginPath();
ctx.strokeStyle = primaryLineColor;
for (let i = 0; i <= props.columns; ++i) {
ctx.moveTo(xStartPx + xStepPx * i, yStartPx);
ctx.lineTo(xStartPx + xStepPx * i, yEndPx);
}
for (let j = 0; j <= props.rows; ++j) {
ctx.moveTo(xStartPx, yStartPx + yStepPx * j);
ctx.lineTo(xEndPx, yStartPx + yStepPx * j);
}
ctx.stroke();
},[props.cellNum, props.columns, props.rows, xEndPx, xStartPx, xStepPx, xUnitPx, yEndPx, yStartPx, yStepPx, yUnitPx])
const drawGrid = useCallback(
(ctx: CanvasRenderingContext2D) => {
ctx.beginPath();
ctx.strokeStyle = subLineColor;
for (let i = 1; i < props.columns * props.colCellNum; ++i) {
if (i % props.colCellNum === 0) continue;
ctx.moveTo(xStartPx + xUnitPx * i, yStartPx);
ctx.lineTo(xStartPx + xUnitPx * i, yEndPx);
}
for (let j = 1; j < props.rows * props.rowCellNum; ++j) {
if (j % props.rowCellNum === 0) continue;
ctx.moveTo(xStartPx, yStartPx + yUnitPx * j);
ctx.lineTo(xEndPx, yStartPx + yUnitPx * j);
}
ctx.stroke();
ctx.beginPath();
ctx.strokeStyle = primaryLineColor;
for (let i = 0; i <= props.columns; ++i) {
ctx.moveTo(xStartPx + xStepPx * i, yStartPx);
ctx.lineTo(xStartPx + xStepPx * i, yEndPx);
}
for (let j = 0; j <= props.rows; ++j) {
ctx.moveTo(xStartPx, yStartPx + yStepPx * j);
ctx.lineTo(xEndPx, yStartPx + yStepPx * j);
}
ctx.stroke();
},
[
props.colCellNum,
props.columns,
props.rowCellNum,
props.rows,
xEndPx,
xStartPx,
xStepPx,
xUnitPx,
yEndPx,
yStartPx,
yStepPx,
yUnitPx,
]
);
useEffect(() => {
// 获取canvas的2D绘图上下文

253
src/pages/measure/components/graph/StandardLayer.tsx

@ -31,104 +31,167 @@ export default function StandardLayer(props: {
rightPadding: number;
topPadding: number;
bottomPadding: number;
columns: number;
rows: number;
}) {
const xStartPx = props.leftPadding;
const xEndPx = props.width - props.rightPadding;
const xStepPx = (props.width - props.leftPadding - props.rightPadding) / props.columns;
const yStartPx = props.topPadding;
const yEndPx = props.height - props.bottomPadding;
const yStepPx = (props.height - props.topPadding - props.bottomPadding) / props.rows;
const canvasRef = useRef<HTMLCanvasElement | null>(null);
const draw = useCallback((ctx: CanvasRenderingContext2D) => {
// 使用context对象进行绘图
ctx.fillStyle = "blue";
ctx.strokeStyle = "blue";
ctx.translate(400, 100);
ctx.moveTo(-400, 0);
ctx.lineTo(400, 0);
ctx.moveTo(0, -100);
ctx.lineTo(0, 500);
ctx.stroke();
ctx.beginPath();
ctx.strokeStyle = "red";
// ---- 右侧
let point0 = pointsRight[0];
let point1 = pointsRight[1];
ctx.moveTo(point0[0], point0[1]);
let param = calculateCircleBelow(point0[0], point0[1], point1[0], point1[1], 300 * unitPx);
console.log(param);
ctx.arc(param.center.x, param.center.y, 300 * unitPx, param.anglesForCenter.startAngle, param.anglesForCenter.endAngle);
point0 = pointsRight[1];
point1 = pointsRight[2];
ctx.moveTo(point0[0], point0[1]);
param = calculateCircleBelow(point0[0], point0[1], point1[0], point1[1], 80 * unitPx);
console.log(param);
ctx.arc(param.center.x, param.center.y, 80 * unitPx, param.anglesForCenter.startAngle, param.anglesForCenter.endAngle);
point0 = pointsRight[2];
point1 = pointsRight[3];
ctx.moveTo(point0[0], point0[1]);
param = calculateCircleBelow(point0[0], point0[1], point1[0], point1[1], 13 * unitPx);
console.log(param);
ctx.arc(param.center.x, param.center.y, 13 * unitPx, param.anglesForCenter.startAngle, param.anglesForCenter.endAngle);
point0 = pointsRight[3];
point1 = pointsRight[4];
ctx.moveTo(point0[0], point0[1]);
ctx.lineTo(point1[0], point1[1]);
point0 = pointsRight[4];
point1 = pointsRight[5];
ctx.moveTo(point0[0], point0[1]);
param = calculateCircleAbove(point0[0], point0[1], point1[0], point1[1], 5 * unitPx);
console.log(param);
ctx.arc(param.center.x, param.center.y, 5 * unitPx, param.anglesForCenter.startAngle, param.anglesForCenter.endAngle);
point0 = pointsRight[5];
point1 = pointsRight[6];
ctx.moveTo(point0[0], point0[1]);
ctx.lineTo(point1[0], point1[1]);
// ---- 左侧
point0 = pointsLeft[0];
point1 = pointsLeft[1];
ctx.moveTo(point0[0], point0[1]);
ctx.lineTo(point1[0], point1[1]);
point0 = pointsLeft[1];
point1 = pointsLeft[2];
ctx.moveTo(point0[0], point0[1]);
param = calculateCircleAbove(point0[0], point0[1], point1[0], point1[1], 5 * unitPx);
console.log(param);
ctx.arc(param.center.x, param.center.y, 5 * unitPx, param.anglesForCenter.startAngle, param.anglesForCenter.endAngle);
point0 = pointsLeft[2];
point1 = pointsLeft[3];
ctx.moveTo(point0[0], point0[1]);
ctx.lineTo(point1[0], point1[1]);
point0 = pointsLeft[3];
point1 = pointsLeft[4];
ctx.moveTo(point0[0], point0[1]);
param = calculateCircleBelow(point0[0], point0[1], point1[0], point1[1], 13 * unitPx);
console.log(param);
ctx.arc(param.center.x, param.center.y, 13 * unitPx, param.anglesForCenter.startAngle, param.anglesForCenter.endAngle);
point0 = pointsLeft[4];
point1 = pointsLeft[5];
ctx.moveTo(point0[0], point0[1]);
param = calculateCircleBelow(point0[0], point0[1], point1[0], point1[1], 80 * unitPx);
console.log(param);
ctx.arc(param.center.x, param.center.y, 80 * unitPx, param.anglesForCenter.startAngle, param.anglesForCenter.endAngle);
point0 = pointsLeft[5];
point1 = pointsLeft[6];
ctx.moveTo(point0[0], point0[1]);
param = calculateCircleBelow(point0[0], point0[1], point1[0], point1[1], 300 * unitPx);
console.log(param);
ctx.arc(param.center.x, param.center.y, 300 * unitPx, param.anglesForCenter.startAngle, param.anglesForCenter.endAngle);
ctx.stroke();
// ctx.fillRect(100, 100, 150, 100); // 绘制一个矩形
}, []);
const draw = useCallback(
(ctx: CanvasRenderingContext2D) => {
ctx.strokeStyle = "#999";
// 偏移原点
const xOffset = (xEndPx - xStartPx) / 2;
const yOffset = yStepPx * 2;
const yMax = yEndPx - yStartPx - yOffset;
ctx.translate(xStartPx + xOffset, yStartPx + yOffset);
// 绘制原点交叉线
ctx.moveTo(-xOffset, 0);
ctx.lineTo(xOffset, 0);
ctx.moveTo(0, -yOffset);
ctx.lineTo(0, yMax);
ctx.stroke();
// 绘制x轴y轴 单位数值
ctx.beginPath();
ctx.fillStyle = "#333333";
ctx.textAlign = "center";
ctx.font = "normal 14px system";
for (let index = -4; index < 5; index++) {
ctx.fillText((index * 10).toString(), xStepPx * index, yMax + 20);
}
for (let index = -1; index < 5; index++) {
ctx.fillText((-index * 10).toString(), -xOffset - (index > 0 ? 18 : 14), yStepPx * index + 4);
}
// 绘制标准线
ctx.beginPath();
ctx.strokeStyle = "red";
// ---- 右侧
let point0 = pointsRight[0];
let point1 = pointsRight[1];
ctx.moveTo(point0[0], point0[1]);
let param = calculateCircleBelow(point0[0], point0[1], point1[0], point1[1], 300 * unitPx);
console.log(param);
ctx.arc(
param.center.x,
param.center.y,
300 * unitPx,
param.anglesForCenter.startAngle,
param.anglesForCenter.endAngle
);
point0 = pointsRight[1];
point1 = pointsRight[2];
ctx.moveTo(point0[0], point0[1]);
param = calculateCircleBelow(point0[0], point0[1], point1[0], point1[1], 80 * unitPx);
console.log(param);
ctx.arc(
param.center.x,
param.center.y,
80 * unitPx,
param.anglesForCenter.startAngle,
param.anglesForCenter.endAngle
);
point0 = pointsRight[2];
point1 = pointsRight[3];
ctx.moveTo(point0[0], point0[1]);
param = calculateCircleBelow(point0[0], point0[1], point1[0], point1[1], 13 * unitPx);
console.log(param);
ctx.arc(
param.center.x,
param.center.y,
13 * unitPx,
param.anglesForCenter.startAngle,
param.anglesForCenter.endAngle
);
point0 = pointsRight[3];
point1 = pointsRight[4];
ctx.moveTo(point0[0], point0[1]);
ctx.lineTo(point1[0], point1[1]);
point0 = pointsRight[4];
point1 = pointsRight[5];
ctx.moveTo(point0[0], point0[1]);
param = calculateCircleAbove(point0[0], point0[1], point1[0], point1[1], 5 * unitPx);
console.log(param);
ctx.arc(param.center.x, param.center.y, 5 * unitPx, param.anglesForCenter.startAngle, param.anglesForCenter.endAngle);
point0 = pointsRight[5];
point1 = pointsRight[6];
ctx.moveTo(point0[0], point0[1]);
ctx.lineTo(point1[0], point1[1]);
// ---- 左侧
point0 = pointsLeft[0];
point1 = pointsLeft[1];
ctx.moveTo(point0[0], point0[1]);
ctx.lineTo(point1[0], point1[1]);
point0 = pointsLeft[1];
point1 = pointsLeft[2];
ctx.moveTo(point0[0], point0[1]);
param = calculateCircleAbove(point0[0], point0[1], point1[0], point1[1], 5 * unitPx);
console.log(param);
ctx.arc(param.center.x, param.center.y, 5 * unitPx, param.anglesForCenter.startAngle, param.anglesForCenter.endAngle);
point0 = pointsLeft[2];
point1 = pointsLeft[3];
ctx.moveTo(point0[0], point0[1]);
ctx.lineTo(point1[0], point1[1]);
point0 = pointsLeft[3];
point1 = pointsLeft[4];
ctx.moveTo(point0[0], point0[1]);
param = calculateCircleBelow(point0[0], point0[1], point1[0], point1[1], 13 * unitPx);
console.log(param);
ctx.arc(
param.center.x,
param.center.y,
13 * unitPx,
param.anglesForCenter.startAngle,
param.anglesForCenter.endAngle
);
point0 = pointsLeft[4];
point1 = pointsLeft[5];
ctx.moveTo(point0[0], point0[1]);
param = calculateCircleBelow(point0[0], point0[1], point1[0], point1[1], 80 * unitPx);
console.log(param);
ctx.arc(
param.center.x,
param.center.y,
80 * unitPx,
param.anglesForCenter.startAngle,
param.anglesForCenter.endAngle
);
point0 = pointsLeft[5];
point1 = pointsLeft[6];
ctx.moveTo(point0[0], point0[1]);
param = calculateCircleBelow(point0[0], point0[1], point1[0], point1[1], 300 * unitPx);
console.log(param);
ctx.arc(
param.center.x,
param.center.y,
300 * unitPx,
param.anglesForCenter.startAngle,
param.anglesForCenter.endAngle
);
ctx.stroke();
// ctx.fillRect(100, 100, 150, 100); // 绘制一个矩形
},
[xEndPx, xStartPx, xStepPx, yEndPx, yStartPx, yStepPx]
);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;

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