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修复移动端触摸事件与双指缩放

feature/rail
白凤吉 5 months ago
parent
commit
e79fb9b34a
  1. 339
      src/pages/measure/components/konva/MeasurementCanvas.tsx

339
src/pages/measure/components/konva/MeasurementCanvas.tsx

@ -63,9 +63,9 @@ export interface MeasurementCanvasProps {
initialMeasurementDataLeft?: Point[];
initialMeasurementDataRight?: Point[];
initialAnalysisData?: AnalysisData[];
// 新增属性:控制是否显示标准线(benchmark shapes)
// 控制是否显示标准线(benchmark shapes)
showBenchmark?: boolean;
// 新增属性:控制是否显示分析线
// 控制是否显示分析线
showAnalysis?: boolean;
}
@ -80,6 +80,13 @@ export interface MeasurementCanvasRef {
redraw: () => void;
}
interface PinchData {
initialDistance: number;
initialScale: number;
initialOffset: { x: number; y: number };
initialCenter: Point; // 固定的缩放中心
}
const MeasurementCanvas = forwardRef<MeasurementCanvasRef, MeasurementCanvasProps>(
(props, ref) => {
const {
@ -100,19 +107,18 @@ const MeasurementCanvas = forwardRef<MeasurementCanvasRef, MeasurementCanvasProp
initialMeasurementDataLeft = [],
initialMeasurementDataRight = [],
initialAnalysisData = [],
showBenchmark = true, // 默认显示标准线
showAnalysis = true, // 默认显示分析线
showBenchmark = true,
showAnalysis = true,
} = props;
// Stage 物理中心(像素)
const canvasCenter = { x: width / 2, y: height / 2 };
// 当 logicalExtent 范围较小时,自动计算一个 scale 使其铺满整个 Stage
// 计算初始 scale 与 offset
const logicalWidth = logicalExtent.maxX - logicalExtent.minX;
const logicalHeight = logicalExtent.maxY - logicalExtent.minY;
const computedScale = Math.min(width / logicalWidth, height / logicalHeight);
const initialScale = computedScale > pixelPerMm ? computedScale : pixelPerMm;
const logicalCenter = {
x: (logicalExtent.minX + logicalExtent.maxX) / 2,
y: (logicalExtent.minY + logicalExtent.maxY) / 2,
@ -127,28 +133,17 @@ const MeasurementCanvas = forwardRef<MeasurementCanvasRef, MeasurementCanvasProp
const [offset, setOffset] = useState<{ x: number; y: number }>(initialOffset);
const [scale, setScale] = useState<number>(initialScale);
const [benchmarkData, setBenchmarkData] =
useState<BenchmarkShape[]>(initialBenchmarkData);
const [analysisData, setAnalysisData] =
useState<AnalysisData[]>(initialAnalysisData);
const [benchmarkData, setBenchmarkData] = useState<BenchmarkShape[]>(initialBenchmarkData);
const [analysisData, setAnalysisData] = useState<AnalysisData[]>(initialAnalysisData);
// 左右测量数据使用定时器更新
// 定时更新测量数据(左右两侧)
const leftPointsRef = useRef<Point[]>([...initialMeasurementDataLeft]);
const rightPointsRef = useRef<Point[]>([...initialMeasurementDataRight]);
const [measurementDataLeft, setMeasurementDataLeftState] = useState<Point[]>(
initialMeasurementDataLeft
);
const [measurementDataRight, setMeasurementDataRightState] = useState<Point[]>(
initialMeasurementDataRight
);
// 新增直接绘制的测量数据状态,不使用定时器
const [measurementDataLeft, setMeasurementDataLeftState] = useState<Point[]>(initialMeasurementDataLeft);
const [measurementDataRight, setMeasurementDataRightState] = useState<Point[]>(initialMeasurementDataRight);
const [measurementData, setMeasurementDataState] = useState<Point[]>([]);
const refreshInterval = 50;
const refreshTimer = useRef<number | null>(null);
useEffect(() => {
if (!refreshTimer.current) {
refreshTimer.current = window.setInterval(() => {
@ -199,80 +194,122 @@ const MeasurementCanvas = forwardRef<MeasurementCanvasRef, MeasurementCanvasProp
const stageRef = useRef<any>(null);
const transform = (pt: Point) => ({
x: canvasCenter.x + offset.x + (pt.x - origin.x) * scale,
y: canvasCenter.y + offset.y + (pt.y - origin.y) * scale,
});
const clampOffset = (newOffset: { x: number; y: number }, currentScale: number) => {
const left = canvasCenter.x + newOffset.x + (logicalExtent.minX - origin.x) * currentScale;
const right = canvasCenter.x + newOffset.x + (logicalExtent.maxX - origin.x) * currentScale;
const top = canvasCenter.y + newOffset.y + (logicalExtent.minY - origin.y) * currentScale;
const bottom = canvasCenter.y + newOffset.y + (logicalExtent.maxY - origin.y) * currentScale;
let clampedX = newOffset.x;
let clampedY = newOffset.y;
if (left > 0) clampedX -= left;
if (right < width) clampedX += width - right;
if (top > 0) clampedY -= top;
if (bottom < height) clampedY += height - bottom;
return { x: clampedX, y: clampedY };
// 记录当前活跃 pointer(pointerId -> Point)
const pointersRef = useRef<Map<number, Point>>(new Map());
// 单指拖拽的上一次位置
const lastDragPosRef = useRef<Point | null>(null);
// 针对鼠标,记录是否按下
const isDraggingRef = useRef<boolean>(false);
// 记录双指缩放的初始数据(只在两指刚开始时记录一次)
const pinchDataRef = useRef<PinchData | null>(null);
// 辅助函数:从事件中获取正确的指针位置
const getPointerPosition = (e: any): Point => {
const pos = stageRef.current.getPointerPosition();
return pos ? pos : { x: e.evt.clientX, y: e.evt.clientY };
};
const isDragging = useRef(false);
const lastPos = useRef<{ x: number; y: number } | null>(null);
const dragFrame = useRef<number | null>(null);
const handleMouseDown = () => {
isDragging.current = true;
lastPos.current = stageRef.current.getPointerPosition();
const handlePointerDown = (e: any) => {
const point = getPointerPosition(e);
const pointerId = e.evt.pointerId;
pointersRef.current.set(pointerId, point);
// 判断是否为触摸事件
const isTouch = e.evt.touches && e.evt.touches.length > 0;
if (!isTouch) {
isDraggingRef.current = true;
}
if (pointersRef.current.size === 1) {
lastDragPosRef.current = point;
}
// 当检测到两个手指时,记录初始数据——固定缩放中心
if (pointersRef.current.size === 2) {
const pts = Array.from(pointersRef.current.values());
const initialCenter = { x: (pts[0].x + pts[1].x) / 2, y: (pts[0].y + pts[1].y) / 2 };
const initialDistance = Math.hypot(pts[1].x - pts[0].x, pts[1].y - pts[0].y);
pinchDataRef.current = {
initialDistance,
initialScale: scale,
initialOffset: offset,
initialCenter, // 固定的缩放中心
};
const handleMouseMove = () => {
if (!isDragging.current) return;
const currentPos = stageRef.current.getPointerPosition();
if (lastPos.current && currentPos) {
if (!dragFrame.current) {
dragFrame.current = requestAnimationFrame(() => {
const last = lastPos.current!;
const newOff = {
x: offset.x + currentPos.x - last.x,
y: offset.y + currentPos.y - last.y,
}
};
setOffset(clampOffset(newOff, scale));
lastPos.current = currentPos;
dragFrame.current = null;
});
const handlePointerMove = (e: any) => {
const isTouch = e.evt.touches && e.evt.touches.length > 0;
if (!isTouch && !isDraggingRef.current) {
return;
}
const pointerId = e.evt.pointerId;
const point = getPointerPosition(e);
pointersRef.current.set(pointerId, point);
if (pointersRef.current.size === 1) {
// 单指拖拽
if (lastDragPosRef.current) {
const dx = point.x - lastDragPosRef.current.x;
const dy = point.y - lastDragPosRef.current.y;
setOffset((prev) => clampOffset({ x: prev.x + dx, y: prev.y + dy }, scale));
}
lastDragPosRef.current = point;
} else if (pointersRef.current.size >= 2 && pinchDataRef.current) {
// 双指缩放:固定缩放中心,与鼠标滚轮缩放逻辑一致
const pts = Array.from(pointersRef.current.values());
const currentDistance = Math.hypot(pts[1].x - pts[0].x, pts[1].y - pts[0].y);
const { initialDistance, initialScale, initialOffset, initialCenter } = pinchDataRef.current;
const scaleFactor = currentDistance / initialDistance;
let newScale = initialScale * scaleFactor;
newScale = Math.max(minZoom * pixelPerMm, Math.min(newScale, maxZoom * pixelPerMm));
// 计算逻辑坐标 L:与鼠标滚轮缩放公式一致,固定 pointer 为初始记录的 initialCenter
const L = {
x: origin.x + (initialCenter.x - (canvasCenter.x + initialOffset.x)) / initialScale,
y: origin.y + (initialCenter.y - (canvasCenter.y + initialOffset.y)) / initialScale,
};
const handleMouseUp = () => {
isDragging.current = false;
if (dragFrame.current) {
cancelAnimationFrame(dragFrame.current);
dragFrame.current = null;
// 计算新的 offset
const newOffset = {
x: initialCenter.x - canvasCenter.x - (L.x - origin.x) * newScale,
y: initialCenter.y - canvasCenter.y - (L.y - origin.y) * newScale,
};
setScale(newScale);
// 此处调用 clampOffset 确保缩放过程中不会超出边界
setOffset(clampOffset(newOffset, newScale));
}
};
const handleMouseLeave = () => {
isDragging.current = false;
if (dragFrame.current) {
cancelAnimationFrame(dragFrame.current);
dragFrame.current = null;
const handlePointerUp = (e: any) => {
const pointerId = e.evt.pointerId;
pointersRef.current.delete(pointerId);
const isTouch = e.evt.touches && e.evt.touches.length > 0;
if (!isTouch) {
isDraggingRef.current = false;
}
// 当手指数不足2时重置双指缩放初始数据
if (pointersRef.current.size < 2) {
pinchDataRef.current = null;
}
if (pointersRef.current.size === 1) {
const remaining = Array.from(pointersRef.current.values())[0];
lastDragPosRef.current = remaining;
} else if (pointersRef.current.size === 0) {
lastDragPosRef.current = null;
}
};
const handlePointerCancel = (e: any) => {
handlePointerUp(e);
};
// 鼠标滚轮缩放(仅适用于 PC)
const handleWheel = (e: any) => {
e.evt.preventDefault();
const oldScale = scale;
const pointer = stageRef.current.getPointerPosition();
if (!pointer) return;
const L = {
x: origin.x + (pointer.x - (canvasCenter.x + offset.x)) / oldScale,
y: origin.y + (pointer.y - (canvasCenter.y + offset.y)) / oldScale,
};
let newScale = e.evt.deltaY < 0 ? oldScale * 1.1 : oldScale / 1.1;
if (newScale < minZoom * pixelPerMm) newScale = minZoom * pixelPerMm;
if (newScale > maxZoom * pixelPerMm) newScale = maxZoom * pixelPerMm;
newScale = Math.max(minZoom * pixelPerMm, Math.min(newScale, maxZoom * pixelPerMm));
const newOffset = {
x: pointer.x - canvasCenter.x - (L.x - origin.x) * newScale,
y: pointer.y - canvasCenter.y - (L.y - origin.y) * newScale,
@ -281,69 +318,27 @@ const MeasurementCanvas = forwardRef<MeasurementCanvasRef, MeasurementCanvasProp
setOffset(clampOffset(newOffset, newScale));
};
const lastTouchDistance = useRef<number | null>(null);
const handleTouchStart = (e: any) => {
const touches = e.evt.touches;
if (touches && touches.length === 2) {
e.evt.preventDefault();
const [t1, t2] = touches;
const dist = Math.hypot(t2.clientX - t1.clientX, t2.clientY - t1.clientY);
lastTouchDistance.current = dist;
} else if (touches && touches.length === 1) {
isDragging.current = true;
lastPos.current = { x: touches[0].clientX, y: touches[0].clientY };
}
};
const handleTouchMove = (e: any) => {
const touches = e.evt.touches;
if (touches && touches.length === 2) {
e.evt.preventDefault();
const [t1, t2] = touches;
const dist = Math.hypot(t2.clientX - t1.clientX, t2.clientY - t1.clientY);
if (lastTouchDistance.current) {
const delta = dist / lastTouchDistance.current;
let newScale = scale * delta;
if (newScale < minZoom * pixelPerMm) newScale = minZoom * pixelPerMm;
if (newScale > maxZoom * pixelPerMm) newScale = maxZoom * pixelPerMm;
const center = {
x: (t1.clientX + t2.clientX) / 2,
y: (t1.clientY + t2.clientY) / 2,
};
const L = {
x: origin.x + (center.x - (canvasCenter.x + offset.x)) / scale,
y: origin.y + (center.y - (canvasCenter.y + offset.y)) / scale,
// 辅助函数:将逻辑坐标转换为屏幕坐标
const transform = (pt: Point | null): { x: number; y: number } => {
if (!pt) return { x: 0, y: 0 };
return {
x: canvasCenter.x + offset.x + (pt.x - origin.x) * scale,
y: canvasCenter.y + offset.y + (pt.y - origin.y) * scale,
};
const newOffset = {
x: center.x - canvasCenter.x - (L.x - origin.x) * newScale,
y: center.y - canvasCenter.y - (L.y - origin.y) * newScale,
};
setScale(newScale);
setOffset(clampOffset(newOffset, newScale));
lastTouchDistance.current = dist;
}
} else if (touches && touches.length === 1 && isDragging.current) {
const t = touches[0];
const pos = { x: t.clientX, y: t.clientY };
if (lastPos.current) {
setOffset((prev) =>
clampOffset(
{
x: prev.x + pos.x - lastPos.current!.x,
y: prev.y + pos.y - lastPos.current!.y,
},
scale
)
);
}
lastPos.current = pos;
}
};
const handleTouchEnd = () => {
isDragging.current = false;
lastTouchDistance.current = null;
lastPos.current = null;
const clampOffset = (newOffset: { x: number; y: number }, currentScale: number) => {
const left = canvasCenter.x + newOffset.x + (logicalExtent.minX - origin.x) * currentScale;
const right = canvasCenter.x + newOffset.x + (logicalExtent.maxX - origin.x) * currentScale;
const top = canvasCenter.y + newOffset.y + (logicalExtent.minY - origin.y) * currentScale;
const bottom = canvasCenter.y + newOffset.y + (logicalExtent.maxY - origin.y) * currentScale;
let clampedX = newOffset.x;
let clampedY = newOffset.y;
if (left > 0) clampedX -= left;
if (right < width) clampedX += width - right;
if (top > 0) clampedY -= top;
if (bottom < height) clampedY += height - bottom;
return { x: clampedX, y: clampedY };
};
const renderGridAndAxes = () => {
@ -352,45 +347,25 @@ const MeasurementCanvas = forwardRef<MeasurementCanvasRef, MeasurementCanvasProp
const p1 = transform({ x, y: logicalExtent.minY });
const p2 = transform({ x, y: logicalExtent.maxY });
lines.push(
<Line
key={`v-${x}`}
points={[p1.x, p1.y, p2.x, p2.y]}
stroke="#eee"
strokeWidth={1}
/>
<Line key={`v-${x}`} points={[p1.x, p1.y, p2.x, p2.y]} stroke="#eee" strokeWidth={1} />
);
}
for (let y = logicalExtent.minY; y <= logicalExtent.maxY; y += gridStep) {
const p1 = transform({ x: logicalExtent.minX, y });
const p2 = transform({ x: logicalExtent.maxX, y });
lines.push(
<Line
key={`h-${y}`}
points={[p1.x, p1.y, p2.x, p2.y]}
stroke="#eee"
strokeWidth={1}
/>
<Line key={`h-${y}`} points={[p1.x, p1.y, p2.x, p2.y]} stroke="#eee" strokeWidth={1} />
);
}
const xAxisStart = transform({ x: logicalExtent.minX, y: 0 });
const xAxisEnd = transform({ x: logicalExtent.maxX, y: 0 });
lines.push(
<Line
key="x-axis"
points={[xAxisStart.x, xAxisStart.y, xAxisEnd.x, xAxisEnd.y]}
stroke="gray"
strokeWidth={2}
/>
<Line key="x-axis" points={[xAxisStart.x, xAxisStart.y, xAxisEnd.x, xAxisEnd.y]} stroke="gray" strokeWidth={2} />
);
const yAxisStart = transform({ x: 0, y: logicalExtent.minY });
const yAxisEnd = transform({ x: 0, y: logicalExtent.maxY });
lines.push(
<Line
key="y-axis"
points={[yAxisStart.x, yAxisStart.y, yAxisEnd.x, yAxisEnd.y]}
stroke="gray"
strokeWidth={2}
/>
<Line key="y-axis" points={[yAxisStart.x, yAxisStart.y, yAxisEnd.x, yAxisEnd.y]} stroke="gray" strokeWidth={2} />
);
return lines;
};
@ -400,31 +375,16 @@ const MeasurementCanvas = forwardRef<MeasurementCanvasRef, MeasurementCanvasProp
const minSpacing = 30;
const dynamicXInterval = Math.max(coordinateInterval, Math.ceil(minSpacing / scale));
const dynamicYInterval = Math.max(coordinateInterval, Math.ceil(minSpacing / scale));
for (let x = logicalExtent.minX; x <= logicalExtent.maxX; x += dynamicXInterval) {
const pos = transform({ x, y: 0 });
texts.push(
<Text
key={`coord-x-${x}`}
x={pos.x - 10}
y={height - 20}
text={x.toFixed(0)}
fontSize={12}
fill="black"
/>
<Text key={`coord-x-${x}`} x={pos.x - 10} y={height - 20} text={x.toFixed(0)} fontSize={12} fill="black" />
);
}
for (let y = logicalExtent.minY; y <= logicalExtent.maxY; y += dynamicYInterval) {
const pos = transform({ x: 0, y });
texts.push(
<Text
key={`coord-y-${y}`}
x={5}
y={pos.y - 6}
text={y.toFixed(0)}
fontSize={12}
fill="black"
/>
<Text key={`coord-y-${y}`} x={5} y={pos.y - 6} text={y.toFixed(0)} fontSize={12} fill="black" />
);
}
return texts;
@ -474,9 +434,7 @@ const MeasurementCanvas = forwardRef<MeasurementCanvasRef, MeasurementCanvasProp
startAngle: normalize(startAngle),
endAngle: normalize(endAngle),
anticlockwise:
(normalize(endAngle) - normalize(startAngle) + 2 * Math.PI) %
(2 * Math.PI) >
Math.PI,
(normalize(endAngle) - normalize(startAngle) + 2 * Math.PI) % (2 * Math.PI) > Math.PI,
};
return (
<Shape
@ -569,18 +527,8 @@ const MeasurementCanvas = forwardRef<MeasurementCanvasRef, MeasurementCanvasProp
const pB = transform(item.pointB);
return (
<React.Fragment key={`analysis-${idx}`}>
<Line
points={[pA.x, pA.y, pB.x, pB.y]}
stroke="red"
strokeWidth={1}
/>
<Text
x={pA.x - 15}
y={pA.y - 15}
text={item.describe}
fontSize={14}
fill="black"
/>
<Line points={[pA.x, pA.y, pB.x, pB.y]} stroke="red" strokeWidth={1} />
<Text x={pA.x - 15} y={pA.y - 15} text={item.describe} fontSize={14} fill="black" />
</React.Fragment>
);
});
@ -600,14 +548,11 @@ const MeasurementCanvas = forwardRef<MeasurementCanvasRef, MeasurementCanvasProp
ref={stageRef}
width={width}
height={height}
onMouseDown={handleMouseDown}
onMouseMove={handleMouseMove}
onMouseUp={handleMouseUp}
onMouseLeave={handleMouseLeave}
onPointerDown={handlePointerDown}
onPointerMove={handlePointerMove}
onPointerUp={handlePointerUp}
onPointerCancel={handlePointerCancel}
onWheel={handleWheel}
onTouchStart={handleTouchStart}
onTouchMove={handleTouchMove}
onTouchEnd={handleTouchEnd}
style={{ background: "#fff" }}
>
<Layer>

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